I don’t know how many of you had used Flex Builder 1.0… It wasn’t Eclipse-based. It was based on the award-winning Dreamweaver C++ codebase. We all know that the compiler has been Java-based since day one, so it’s somewhat difficult to integrate the compiler with the C++ based FB (what JNI??). Anyhow, if I remember correctly (and Heidi can correct me if I’m wrong), FB1 launches the mxmlc executable out-of-process in order to compile. There are some drawbacks with this approach. Obviously, the first one is the JVM launch time. Also, compiler error messages go to stderr – FB1 has to parse the messages in stderr. To make matter worse, there are subtle formatting differences in the error messages that makes parsing and tabulating them in FB1 somewhat challenging.
So in Flex 2, the compiler team was asked to address those 1.0 problems. Back then, it was a consensus among the compiler folks that it would be nice to be able to programmatically call the compiler in-process. That should solve the two main problems I described above.
My first attempt for FB2 was what I called the low-level compiler API (check out the classes in the flex2.compiler package and the main() method in mxmlc). You could pick and choose the ‘compilers’ and ‘transcoders’ and other pieces based on the hosting application’s requirements. Well, it sounds great. However, it’s too flexible – FB2, the hosting application, needs to have a lot of new codes in order to integrate with the low-level API. So after the release of FB2 and with the feedback from the FB team, I built on top of the low-level compiler API a high-level Flex compiler API (the flex2.tools.oem package) for FB2.0.1 and FB3. With this new compiler API, one can programmatically compile a Flex application with a few lines of Java codes:
Application app = new Application(new File(“helloworld.mxml”));
Configuration c = app.getDefaultConfiguration();
c.setSourcePath(…);
app.setConfiguration(c);
app.setOutput(new File(“helloworld.swf”));
app.build(true)
I can talk about how to use the Flex Compiler API here but Matt Horn’s Flex Compiler Guide (PDF) is the best IMO! Please check it out.
What I really want to talk about here is this in-process vs. out-of-process debate.
Well, I actually don’t want to debate because it is evident that FB moves from one set of (out-of-process) problems in version 1 to a new set of (in-process) problems in version 2 and 3. The most obvious one is that the compiler competes with the other features in FB3 (e.g. smart editing, profiling, design view) for CPU and memory resources.
So, is it a bad decision to move from doing out-of-process to in-process? My answer is no. Some customers have only a couple of projects in their workspace so the in-process approach works just fine. However, some of them have over 20+ so the out-of-process approach (I mean out-of-process and on another machine) provides a viable option. In other words, you need FB to give you both options.
But FB3 is out and it only supports in-process compilations and you can’t wait for the next release? Well, the good news is, FB3 uses the Flex Compiler API. So, all you need is implement a RPC version of the Flex Compiler API; add out-of-process to FB3 as a new SDK; run a server that uses the original flex-compiler-oem.jar and viola…
Since I designed and implemented the API and know the API very well, it’s pretty easy for me to implement the RPC version. In fact, I spent the last few days doing a prototype and IT WORKS! Click the thumbnail image below to see the screenshot.
I hope to polish it up and make it available as soon as possible. If you’re willing to be an early alpha tester, please shoot me an email.
